https://i.ytimg.com/vi/ua73yueKJf4/hqdefault.jpg
I discovered a better way to make Normal Maps in Blender 3D.
This was my first attempt having audio in my video I hope you enjoy.
Please like and subscribe.
source
https://i.ytimg.com/vi/ua73yueKJf4/hqdefault.jpg
I discovered a better way to make Normal Maps in Blender 3D.
This was my first attempt having audio in my video I hope you enjoy.
Please like and subscribe.
source
8 responses to “Blender tutorial | How to make a normal map from an image without baking”
Straight to the point. Thanks a lot 🙂
my render result doesn't fill the entire viewport. any suggestions?
2x faster is more cool
Thanks a lot! This looks great.
Hi. maybe I missed something. In my case I use titable texture and smooth modifier cut the borders so it is now not titable texture. any help please?
Could you go faster? It needs to be EVEN harder to follow
Thanks, my dude
damn, that was a great way to do it 😮
But I prefer the free tool njob, even though the control isnt as specific as a displacement modifier