• Saturday , 23 November 2019

Blender tutorial | How to make a normal map from an image without baking

Code Canyon

https://i.ytimg.com/vi/ua73yueKJf4/hqdefault.jpg



I discovered a better way to make Normal Maps in Blender 3D.
This was my first attempt having audio in my video I hope you enjoy.
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source

3d Ocean

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8 Comments

  1. huy cuong Vu
    October 21, 2019 at 12:43

    Straight to the point. Thanks a lot 🙂

  2. JBiv Beats
    October 21, 2019 at 12:43

    my render result doesn't fill the entire viewport. any suggestions?

  3. The Best
    October 21, 2019 at 12:43

    2x faster is more cool

  4. J K
    October 21, 2019 at 12:43

    Thanks a lot! This looks great.

  5. Ondrej Čajka
    October 21, 2019 at 12:43

    Hi. maybe I missed something. In my case I use titable texture and smooth modifier cut the borders so it is now not titable texture. any help please?

  6. Dougw133
    October 21, 2019 at 12:43

    Could you go faster? It needs to be EVEN harder to follow

  7. VVvlve
    October 21, 2019 at 12:43

    Thanks, my dude

  8. Krypto
    October 21, 2019 at 12:43

    damn, that was a great way to do it 😮
    But I prefer the free tool njob, even though the control isnt as specific as a displacement modifier

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