https://i.ytimg.com/vi/uYel6ZNDeUg/hqdefault.jpg
Original Post: http://www.indiegamedeveloper.tv/tutorial-baking-object-space-normal-map-maya/
Level = Intermediate
This tutorial is to demonstrate the baking process for creating an Object Space normal map with Autodesk Maya.
Note: Please do unwrap the UV of your low-poly mesh before attempt the baking process.
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37 responses to “Baking Object Space Normal Map for low poly game asset (Autodesk Maya)”
Been going through my lecturers notes/teachings the last 3 hours and couldn't make heads nor tails of it, despite attending the lesson last week. In these four minuets, I just did everything. Thank you my dude.
I can't see the high quality button in maya 2018
Thank you for the tutorial! short, sweet and straight to the point.
Thankyou! Very clear and easy to understand!
did you used sculpting for the high res model?
Hi Lin chou.. can u please show how to model the same asset shown above by u …pls can u make the tutorial of modeling of low poly and high poly for baking the normal map …
Cool.
Спасибо большое! Not for nothing I learned English! )))
That is actually "Tangent Space Normal Map" not Object space
hey if your still alive, do you usually make the high poly model and then duplicate it and start deleting detail to maintain the shape? or recreate it as low poly from scratch? will the baking mess up if its not 100% the same? like i recreate a low poly version but some parts of it is off by a few inches.
This video was posted in 2014 and your hear helping me in 2016 take my subscribe man! Thank you so very much sir! Very informative video!
Hi Lin!
I have a problem with the normal map file.
I do the passes correctly, but something is wrong with the final result.
I'm sending you my file to you see my problem.
http://i.imgur.com/aAbGUll.png Scene
http://i.imgur.com/Z1KaSXh.png NormalMap
Why did you choose object space normal maps as opposed to world space?
Thank you.
Hey man, is there any difference baking normal maps between maya software and mental ray?
"#end" 😁
nice 1 !
I cant export the object space normal map into a texturing software. Is their a way to export the object space normal map
This helped me out alot you are the man
why am I getting muddy colors on my normal map
Why object space and not tangent space ?
Whenever I work with xnormal I always use tangent.
Can you Give some tutorials of Transfer Maps… Please It's very helpful to me. Thanks
Thanks a lot it was very useful to me Very Glad to you.
Best normal tut, but why is my map bright acid green not the proper blue?
So I baked my Normal map and I brought the Targa file into Photoshop but the Normal map that I saved is multi colored. (I'm doing a dice by the way) Why is that?
great tutorial, but warn people that they need the UV map unwrapped before starting, instead of saying it after you have done the whole tutorial, thanks.
awesome!!! thanks man!
I love these tutorials +Lin Chou Cheng, without them I would be fumbling in the darkness. Keep it up!
Great tutorial. Wish more were like this; straight to the point, clear and concise. It took me a lot longer to learn Normal Baking in ZBrush, now after this tut, I feel I know everything I need to about Baking it in Maya – thanks.
Hi man!..nice tutorial, I've learned a lot, but I have one question, do I need also unwrap UV's on the high poly mesh?..thank you:)
Do u know how to control the intensity of normal map in vray for maya shader ?
how can i bake shadow of object on a plane
Hi there! There are many different possibilities that can cause the operand of normal baking to fail and out of course sometimes. Sorry I can't figure out the written difficulties that you had faced. Anyhow, please do ensure that the XYZ positions of both the low-res & high-res are aligned in the same object space coordinates before you begin the baking process. Also, you would need to unwrap the UV of your low mesh before attempting the task. The unwrapped UV must not be overlapped as well. Hopefully, you can get it working! Cheers.
i still can't bake..it takes like 1 hour and when its done the info doesn't even transfer over to the LowRes. Or my UVs will be burned into my object in a pattern formation
Really nice tutorial. Thanks. I need to learn to unwrap then I''ll watch this again but we'll explained and showed. Thanks.
Really nice tutorial. Thanks. I need to learn to unwrap then I''ll watch this again but we'll explained and showed. Thanks.
great video~ Chris