https://i.ytimg.com/vi/IczhdEDg-ok/hqdefault.jpg
Hi YouTube!
This tutorial covers the basics of facial animations using Make Human and Blender 3D. Expect a more advanced tutorial when I have time =)
Remember to Enable MHX Importer from the add on menu and to make sure the right importer is installed. Visit MakeHuman.org for more information. I think it’s under a topic about blender of MHX =)
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9 responses to “Blender 3D Make Human Tutorial: Blender 2.6 Facial Animation Basics”
i can't find the facial expression
Anyone who can animate (i can model) please message me if they are interested in joining me on a project i have in mind.
Hello. That you for much for tutorial, but my MHX Lipsync is not in mine. I have 2.7. What to do?
I finally got it. The articulation comes naturally for me.
Coool !
When I go into the MHX Expressions, there's nothing there. It's blank. What do I need to do to fix this?
Well, they've done a whole lot of upgrades to mocapping in the Blender in the past few months. There was a big push for it, and I think they've cleaned up the technique a whole lot, but I haven't played with it since they did all the new work.
I've been wanting to get the one of the new Konnect dealies, and do my own mocap. It doesn't cost a lot, and I've seen some very impressive results already from Blenderheads posting mocap they recorded themselves. Something worth looking into.
Thanks for checking out my page!
I hope to do so. I've had success using some BHVs online. I don't have MoCap equipment yet but I am hoping to get some soon. Animating by hand is painful O_o I will keep you posted on when I do get MoCap. might a few months.
What exactly are you looking for with the MoCap? Applying the BHV file to the models, doing the motion capture yourself, etc?
If I have done what you are curious about learning I will gladly make a tutorial when I get a chance =)
Thanks for the invite. Subbed you. I love MakeHuman.
Do you think you'll also do some MoCap MakeHuman tutorials at some point? It seems a little confusing because of the extra handles that makehumans have, but doable. I've done it before several months ago with MakeHumans, but I have to get back to it. A lot of things have changed since then…