https://i.ytimg.com/vi/mGFGuL8bfdI/hqdefault.jpg
http://www.blenderhd.com/2015/mountainenvironments/
In this peek into the Mastering Mountains training course, learn how to make great looking pine trees from scratch.
source
https://i.ytimg.com/vi/mGFGuL8bfdI/hqdefault.jpg
http://www.blenderhd.com/2015/mountainenvironments/
In this peek into the Mastering Mountains training course, learn how to make great looking pine trees from scratch.
source
37 responses to “Creating Photorealistic Pine Trees in Blender”
Is there to make this performance friendly? So I could fill a game world with them like the wticher 3? I'll try it as is but guess we'll see
Outdated video
I walked away from this tutorial with exactly what I was looking for. How to manipulate the Sapling add-on. All these comments on the end result are so childish. My god this is art. We arn't trying to clone species of trees! Awesome Tut.
Just a tiny hint. Imagine all the setting just perfect but not set as a preset. Then I accidentally added 1837 tertiary branches. It was supposed to be 37 but I concatenated instead of replacing. LOL. 30 minutes of mandolin practice later>>>CRASH>>>. All is lost…All is lost
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I want to try ro create such a tree, but I don't know if my PC can handle that
can have source file please ?
The trunk is a fucking cube….
can you use this same method when making video games
Can you use these trees in game such as Skyrim or would this destroy performance? I don't even know why am I asking this, looking at so many polygons it sure would…
So what do you do with the tree, i medan what’s the point of doing this
Hi
Will this be hard for a first time user to blender
So freaking many faces
1:22 can't find the black_tupelo preset
Did they fix the bug on the length setting on sapling?
great tutorial, thanks mate
how do you unwrap the trunk to add texture??? i can't do that in edit mode
Unfortunately this tutorial is outdated, some of the options are different/Unavailable in the latest version.
bro it has too many vertices not good
On the newer version there is no down angle option. Tried every slider there and I cant angle them downwards. Anyone knows how to do it?
gracias amigo
reason why velvet looks good. Is probably because of how pine needles being similar to hair and hair being similar to velvet (anisotropic bsdf) but also having subsurface scattering as well..
I am trying to export this into Unity, but it keeps coming out gray in Unity
whats ur blender theme?
A good lesson, but my blender consistently crashes when working with materials in cycles
(Blender 2.78a, Win 7 64, i7 + GeForse650M (last driver 375.70))
That was fun:D Thank you!
Great tutorial, but is there a way to do this without getting 2 MILLION vertices?? LOL It's almost impossible to animate something with this much geometry, let alone use it as an asset to a game. (Especially if you want a forest full of these trees.)
This may be a stupid question, but how did you get that theme?
this was amazing! so easy to follow, amazing tutorial I got some amazing results! keep up the fantastic work
the thumbnail is a complety different tree then what the result is. wtf? Why do you show us the perfect tree and make a tutorial as this .. 🙂
That might be an evergreen, but it's certainly NOT a pine…
Man… My pc will die when I do this. :'(
Tupelo = TOO – PUH – LOW 🙂
Thanks….clear walk through of the "Sapling" add on. Good tip about Alt_D on leaves to reduce Render time…..
I cant select the leaves instead it selects the trunk
This is exactly what I was looking for. Great tutorial, thanks