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Creating Photorealistic Pine Trees in Blender | D4mations.com
  • Friday , 4 December 2020

Creating Photorealistic Pine Trees in Blender

Code Canyon

https://i.ytimg.com/vi/mGFGuL8bfdI/hqdefault.jpg



http://www.blenderhd.com/2015/mountainenvironments/

In this peek into the Mastering Mountains training course, learn how to make great looking pine trees from scratch.

source

3d Ocean

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37 Comments

  1. Semi
    January 26, 2019 at 10:28

    Is there to make this performance friendly? So I could fill a game world with them like the wticher 3? I'll try it as is but guess we'll see

  2. Mcree Mei
    January 26, 2019 at 10:28

    Outdated video

  3. Calvin De Beverly
    January 26, 2019 at 10:28

    I walked away from this tutorial with exactly what I was looking for. How to manipulate the Sapling add-on. All these comments on the end result are so childish. My god this is art. We arn't trying to clone species of trees! Awesome Tut.

  4. Calvin De Beverly
    January 26, 2019 at 10:28

    Just a tiny hint. Imagine all the setting just perfect but not set as a preset. Then I accidentally added 1837 tertiary branches. It was supposed to be 37 but I concatenated instead of replacing. LOL. 30 minutes of mandolin practice later>>>CRASH>>>. All is lost…All is lost

  5. Andrew Joge
    January 26, 2019 at 10:28

    Blender Tree Essentials 42 Trees For Blender
    GET
    https://www.blendermarket.com/products/the-tree-essentials

  6. RenderWave
    January 26, 2019 at 10:28

    I want to try ro create such a tree, but I don't know if my PC can handle that

  7. Tech Instructor
    January 26, 2019 at 10:28

    can have source file please ?

  8. Kyle Saunders
    January 26, 2019 at 10:28

    The trunk is a fucking cube….

  9. Jonah Tieman
    January 26, 2019 at 10:28

    can you use this same method when making video games

  10. BGM
    January 26, 2019 at 10:28

    Can you use these trees in game such as Skyrim or would this destroy performance? I don't even know why am I asking this, looking at so many polygons it sure would…

  11. Sharp Smonken
    January 26, 2019 at 10:28

    So what do you do with the tree, i medan what’s the point of doing this

  12. Pamela May
    January 26, 2019 at 10:28

    Hi

  13. Sykophantic
    January 26, 2019 at 10:28

    Will this be hard for a first time user to blender

  14. BAAVOZ
    January 26, 2019 at 10:28

    So freaking many faces

  15. ZT
    January 26, 2019 at 10:28

    1:22 can't find the black_tupelo preset

  16. Josiah Lee
    January 26, 2019 at 10:28

    Did they fix the bug on the length setting on sapling?

  17. Emile Zoulette
    January 26, 2019 at 10:28

    great tutorial, thanks mate

  18. CGI masters
    January 26, 2019 at 10:28

    how do you unwrap the trunk to add texture??? i can't do that in edit mode

  19. Jay Benn
    January 26, 2019 at 10:28

    Unfortunately this tutorial is outdated, some of the options are different/Unavailable in the latest version.

  20. Pygmalion
    January 26, 2019 at 10:28

    bro it has too many vertices not good

  21. Butthe4d
    January 26, 2019 at 10:28

    On the newer version there is no down angle option. Tried every slider there and I cant angle them downwards. Anyone knows how to do it?

  22. 3Dpixel.be
    January 26, 2019 at 10:28

    gracias amigo

  23. John Sherfey
    January 26, 2019 at 10:28

    reason why velvet looks good. Is probably because of how pine needles being similar to hair and hair being similar to velvet (anisotropic bsdf) but also having subsurface scattering as well..

  24. nick mulvaine
    January 26, 2019 at 10:28

    I am trying to export this into Unity, but it keeps coming out gray in Unity

  25. Yury Sid
    January 26, 2019 at 10:28

    whats ur blender theme?

  26. DiHandUkr
    January 26, 2019 at 10:28

    A good lesson, but my blender consistently crashes when working with materials in cycles
    (Blender 2.78a, Win 7 64, i7 + GeForse650M (last driver 375.70))

  27. DerKtoonist
    January 26, 2019 at 10:28

    That was fun:D Thank you!

  28. Tod Dot
    January 26, 2019 at 10:28

    Great tutorial, but is there a way to do this without getting 2 MILLION vertices?? LOL It's almost impossible to animate something with this much geometry, let alone use it as an asset to a game. (Especially if you want a forest full of these trees.)

  29. Random Computer Addict
    January 26, 2019 at 10:28

    This may be a stupid question, but how did you get that theme?

  30. AON13
    January 26, 2019 at 10:28

    this was amazing! so easy to follow, amazing tutorial I got some amazing results! keep up the fantastic work

  31. Manuel Stoff
    January 26, 2019 at 10:28

    the thumbnail is a complety different tree then what the result is. wtf? Why do you show us the perfect tree and make a tutorial as this .. 🙂

  32. DaMoysis
    January 26, 2019 at 10:28

    That might be an evergreen, but it's certainly NOT a pine…

  33. Simurg Tyre
    January 26, 2019 at 10:28

    Man… My pc will die when I do this. :'(

  34. Adam Thomasson
    January 26, 2019 at 10:28

    Tupelo = TOO – PUH – LOW 🙂

  35. Warwick Lambert
    January 26, 2019 at 10:28

    Thanks….clear walk through of the "Sapling" add on. Good tip about Alt_D on leaves to reduce Render time…..

  36. Markon Lehel
    January 26, 2019 at 10:28

    I cant select the leaves instead it selects the trunk

  37. Tobias Wurr
    January 26, 2019 at 10:28

    This is exactly what I was looking for. Great tutorial, thanks

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