• Friday , 16 November 2018

How to Create a Forest in Blender : Custom Trees – 1 of 6

Code Canyon

https://i.ytimg.com/vi/l8LkOMU8OMg/hqdefault.jpg



This Blender Tutorial series will teach you the entire process of creating a beautiful 3D forest scene. In part one we create a terrain and custom trees using the skin modifier!

Resources:

Reference Image:
http://images2.alphacoders.com/452/452042.jpg

Download Blender! http://www.blender.org/

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Also check out my DVD here! http://www.cgmasters.net/training-dvds/complete-dinosaur-creation/

source

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49 Comments

  1. Roberts Sproğis
    October 31, 2018 at 13:43

    And that tree takes more than 100mb storage

  2. Ryan
    October 31, 2018 at 13:43

    I don't expect a reply within a small time, but when I do CTRL + A to resize a specific part, it scales the entire mesh? Any idea what's wrong guys? There isn't any answer on a forum, or maybe I'm just being dumb about it.

  3. Caleb Puren
    October 31, 2018 at 13:43

    "ruts"

  4. Will A
    October 31, 2018 at 13:43

    btw vertex = singular, vertices = plural.

  5. Assihouvi Thomas
    October 31, 2018 at 13:43

    please we need a tutorial about lighting

  6. JakeDaLizard
    October 31, 2018 at 13:43

    8:48 Lol

  7. Anuojat
    October 31, 2018 at 13:43

    Hey Steve, Any idea how to creat more massive forsts in 3d? Is forest and vegetationa bane of 3d modelling compared to say rock and landscape since those can be jsut sculpted?

  8. Greg Posey
    October 31, 2018 at 13:43

    All I have to say is wow, this modifier is absolutely life-changing! Just makes this so much easier!

  9. Joboms
    October 31, 2018 at 13:43

    RUTT

  10. J Lapp
    October 31, 2018 at 13:43

    If your having issues with a new version of blender (No root object) just collapse the cube then do a single extrusion of the point. You will then have two points connected by a single edge. Add the skin modifier, select the vert you would like to extrude from and continue with the tutorial…

  11. Денис Колесников
    October 31, 2018 at 13:43

    You have symmetry X axis marked. You don't want that for a tree, right?

  12. James DeBeck
    October 31, 2018 at 13:43

    For making trees, there's also an automatic tree pre-set, under File, user preferences, add-ons, "Add Curve: Sapling Tree Gen". Then hit shift a, curve, sapling tree gen.

  13. Sjaak Tooie
    October 31, 2018 at 13:43

    what tool is it on 3:30 with the cirkel i can only do 1 vertex at a time

  14. AuthoRyuko
    October 31, 2018 at 13:43

    I need to buy a mouse if I want to do this on a surface pro.

  15. Lorenzo Esposito
    October 31, 2018 at 13:43

    cazzo

  16. SpiritWolf
    October 31, 2018 at 13:43

    When im pressing e the whole tree is changing it size

  17. Inan Joice
    October 31, 2018 at 13:43

    'let's cut the dirt back' I'm gonna use it

  18. Jayd Lor
    October 31, 2018 at 13:43

    At this point, I'm really excited to use Blender…I'm learning so much! Thank you! 🙂

  19. FroztByte Gamer
    October 31, 2018 at 13:43

    Rutts

  20. 3D Upgrade
    October 31, 2018 at 13:43

    Wow, great tutorial.
    This would be great addition to my terrain tutorial.

  21. Royce Nedeleff
    October 31, 2018 at 13:43

    There is only one thing I hate about blender. Where on the add ons?? Like mesh and features like that?

  22. I can't think of a name
    October 31, 2018 at 13:43

    Although this vid is a bit older now and you are way better at CG than me I have to be that guy: Singular of vertices is not 'verticee' but vertex

  23. MACE Productions
    October 31, 2018 at 13:43

    nice, natural looking ruts

  24. B_D_W_S'_Animation_
    October 31, 2018 at 13:43

    I loved this, this is going tone a great series!

  25. Rob Frydryck
    October 31, 2018 at 13:43

    You expand things really well. Nice vid.

  26. Akram Maad
    October 31, 2018 at 13:43

    rats ruts hhh…great video man

  27. TheGreatMosquito
    October 31, 2018 at 13:43

    I don't have a numpad

  28. David Arguedas
    October 31, 2018 at 13:43

    Man your channel is awesome!!!!! You make this world BETTER 😀 Thanks

  29. Brian Tien
    October 31, 2018 at 13:43

    my camera keeps moving, and its never in the place i had it last. its almost like its not " anchored"
    HELP PLZ is there a way to keep it in the the same place all the time?

  30. Abdullah Bhuiyan
    October 31, 2018 at 13:43

    bb

  31. Moon Storm 6
    October 31, 2018 at 13:43

    could anyone help me?my blender is the 2.71 so i was trying to find that part where you have those conected boxes,but i'm still new using blender so idk where it is ;-; i'm really needing help,because i was doing my first game,if anyone want to help pls coment to me

  32. Ale3DF
    October 31, 2018 at 13:43

    Hi Steve, there is any way to get the folder of the project? there is any dvd or other? thanks, and congrats for the nice work!!

  33. Habble Babble
    October 31, 2018 at 13:43

    I am intrigued. I have to ask, is there a way to export scenes, very much like this one, from Blender to Unity?

  34. Eric Kiefer
    October 31, 2018 at 13:43

    Your pace and your knowledge are both awesome, thank you so much! So excellent, I'm not even going to say "vertex!" 😀

  35. EquALLity
    October 31, 2018 at 13:43

    Hi, thanks for the tutorial!

    At 6:02, when you add the skin modifier and get the ring, when I do that it just adds a bunch of gray stuff everywhere. Not sure what's going on.
    And right before that when you move the vertex you merged the cube with using 'g', my vertex moves all of the other vertices when moved (I think because of the proportional editing, but for some reason your vertex just moves independently).

    Do you know what's going on?
    Thanks.

    PS I'm using the latest version of Blender.

  36. Simpro Titans Studio, Inc
    October 31, 2018 at 13:43

    Always like the work you post.My biggest problem when modeling a large scene is avoiding the feeling like the scene is either too small or way too large. So I kind of want too model too scale, but I notice Blender will crash if there is a lot going on in the scene. So now I am trying too model too scale and add each individual element/asset to a single scene. Only problem is I still can't figure out how too bring it all together. I saw something on Appending and Linking, when I tried the objects still show up as different scenes or on new layers.If you or anyone knows how too accomplish this, I would appreciate the assist. I'm working on an animated short and always have room for critique and collaboration for those interested.

  37. Paulo Victor
    October 31, 2018 at 13:43

    There are so, so, so ,so many faces in this… Are you insane!? This si being used for a hobbie right? Or something that's not a game I hope…

  38. Paulo Victor
    October 31, 2018 at 13:43

    OK this does not help for game development trees T.T

  39. EquALLity
    October 31, 2018 at 13:43

    Hi, thanks for the tutorial!

    At 6:02, when you add the skin modifier and get the ring, when I do that it just adds a bunch of gray stuff everywhere. Not sure what's going on.
    And right before that when you move the vertex you merged the cube with using 'g', my vertex moves all of the other vertices when moved (I think because of the proportional editing, but for some reason your vertex just moves independently).

    Do you know what's going on?
    Thanks.

    PS I'm using the latest version of Blender.

  40. Sheep Eve
    October 31, 2018 at 13:43

    Awsome!
    This come in wery handy i must say.

  41. nff21
    October 31, 2018 at 13:43

    can i import this to unity 5?

  42. Zak Dank
    October 31, 2018 at 13:43

    nice way of doing cg trees but the way he says roots as ruts annoys me for some reason!

  43. Timothy Arterbury
    October 31, 2018 at 13:43

    Holy crap this is crazy cool!

  44. showman139
    October 31, 2018 at 13:43

    wouldn't box modeling be as efficient since you were doing that more or less?

  45. Green Leaf Nature
    October 31, 2018 at 13:43

    only image ….not like

  46. HighAstronaut
    October 31, 2018 at 13:43

    Awesome tutorial! Thank you!

  47. Emmanuel Prasad
    October 31, 2018 at 13:43

    hey CG how to make someone sit in a 3d model car, like in green screen I shot a guy driving so how to put that guy in a 3d model car.

  48. Christopher Yonge
    October 31, 2018 at 13:43

    This is great – I would never have thought of using the Skin modifier to make trees this way. Thanks! My only criticism is that you keep saying "vertice". There's no such word! Vertex- vertices, like index-indices.

  49. Esteban Torres
    October 31, 2018 at 13:43

    Hi, i watching your videos for a wile an i decide to download blender and trying to use it; im wondering if you can make tutorials of how to use it.
    I dont want to search tutorials, i want you to make one because you explain very well the steps you make..

    Greetings from Argentina!

    (sorry for bad english)

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