https://i.ytimg.com/vi/po7mXqc5HIA/hqdefault.jpg
In this tutorial you will learn how to do outdoor lighting inside blender using EEVEE. You will also learn about how to manage hdr lighting,sun light , irradiance volume , cube maps, screen space reflection, ambient occlusion and manage it to keep it real. Hope you guys like it.
You can follow me on patreon where you will be able to download the the project files and models that i will be using in my tutorials and speed ups modelling or sculpting videos.
Here is the link:-
https://www.patreon.com/HUZZAIN
if you like my video and if you want to follow my work you can follow me on :-
FACEBOOK:-
https://www.facebook.com/Artwork-of-Saqib-Hussain-552634004762417/
ARTSTATION:-
https://www.artstation.com/huzzain
DEVIANT ART:-
https://www.deviantart.com/huzzain
Subscribe to get more info.
source
16 responses to “How to do Outdoor Lighting inside Blender 2.8 using EEVEE”
And if possible just fill those gaps in which u turn off the mic! Try to speak frequently and faster!
Thanks for the tutorial. When I try to bake indirect lighting Blender 2.8 crashes. Any suggestion? I’m using AMD RX570
Another great tutorials about lighting in EEVEE. Thank you sir.
Perfect tutorial. I've been hearing about eevee and want to try it in archviz. Please do more blender tutorials for modeling architecture and rendering in eevee. Thanks and sub!
The model you made is fabulous nice work.
What a new shortcut of walk camera? on this point 14:05
Love you man for making this tutorial by the way i am also pakistani bro
Is that an add-on that you used to preview the HDR?
I haven't downloaded evve yet, sorry to ask, but does it come with a few default hdr's?
And, did he just box a whole hdr in a sphere? Woah
This is really good, but every time i do cycles render i always abandon Eevee.
حتشون يماك
Thanks for these tuts, really thanks for not going for the modelation part of blender which is over saturated. This kind of stuff is what is really interesting.
Super tutorial!! Very useful, thank a lot and suscribed!
Amazing but, Irradiance volumes are mostly used for indoor environments. EEVEE is capable of rendering realistic global illumination in outdoor environments, so the irradiance volumes aren't needed for it. Just use a 32-bit HDRI in Environment Texture Node and the outdoor lighting is physically-correct. Besides that, Irradiance Volumes are limited to 64 in EEVEE in a scene. So this is not suitable for big scenes like a city or something else. Also for better interactive viewport rendering in EEVEE, toggle the camera view and activate Depth of Field (Viewport View doesn't support Depth of Field). Anyway nice work!
looks great and definitely needed, haven't seen many tutorials on this and personally super useful for me
this is amazing, please keep making these!