How to do Outdoor Lighting inside Blender 2.8 using EEVEE

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In this tutorial you will learn how to do outdoor lighting inside blender using EEVEE. You will also learn about how to manage hdr lighting,sun light , irradiance volume , cube maps, screen space reflection, ambient occlusion and manage it to keep it real. Hope you guys like it.

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16 thoughts on “How to do Outdoor Lighting inside Blender 2.8 using EEVEE

  • May 1, 2019 at 00:07
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    Thanks for the tutorial. When I try to bake indirect lighting Blender 2.8 crashes. Any suggestion? I’m using AMD RX570

  • May 1, 2019 at 00:07
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    Perfect tutorial. I've been hearing about eevee and want to try it in archviz. Please do more blender tutorials for modeling architecture and rendering in eevee. Thanks and sub!

  • May 1, 2019 at 00:07
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    I haven't downloaded evve yet, sorry to ask, but does it come with a few default hdr's?

    And, did he just box a whole hdr in a sphere? Woah

  • May 1, 2019 at 00:07
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    Thanks for these tuts, really thanks for not going for the modelation part of blender which is over saturated. This kind of stuff is what is really interesting.

  • May 1, 2019 at 00:07
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    Amazing but, Irradiance volumes are mostly used for indoor environments. EEVEE is capable of rendering realistic global illumination in outdoor environments, so the irradiance volumes aren't needed for it. Just use a 32-bit HDRI in Environment Texture Node and the outdoor lighting is physically-correct. Besides that, Irradiance Volumes are limited to 64 in EEVEE in a scene. So this is not suitable for big scenes like a city or something else. Also for better interactive viewport rendering in EEVEE, toggle the camera view and activate Depth of Field (Viewport View doesn't support Depth of Field). Anyway nice work!

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