• Tuesday , 2 June 2020

How to do Outdoor Lighting inside Blender 2.8 using EEVEE

Code Canyon

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In this tutorial you will learn how to do outdoor lighting inside blender using EEVEE. You will also learn about how to manage hdr lighting,sun light , irradiance volume , cube maps, screen space reflection, ambient occlusion and manage it to keep it real. Hope you guys like it.

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16 Comments

  1. Nadim Kazi
    May 1, 2019 at 00:07

    And if possible just fill those gaps in which u turn off the mic! Try to speak frequently and faster!

  2. Yash
    May 1, 2019 at 00:07

    Thanks for the tutorial. When I try to bake indirect lighting Blender 2.8 crashes. Any suggestion? I’m using AMD RX570

  3. Richie Rich
    May 1, 2019 at 00:07

    Another great tutorials about lighting in EEVEE. Thank you sir.

  4. John Manuntag
    May 1, 2019 at 00:07

    Perfect tutorial. I've been hearing about eevee and want to try it in archviz. Please do more blender tutorials for modeling architecture and rendering in eevee. Thanks and sub!

  5. Devraj Bhosale
    May 1, 2019 at 00:07

    The model you made is fabulous nice work.

  6. 23 AM
    May 1, 2019 at 00:07

    What a new shortcut of walk camera? on this point 14:05

  7. Hidden 5
    May 1, 2019 at 00:07

    Love you man for making this tutorial by the way i am also pakistani bro

  8. Momoh Nyaley
    May 1, 2019 at 00:07

    Is that an add-on that you used to preview the HDR?

  9. Stephans Zitha
    May 1, 2019 at 00:07

    I haven't downloaded evve yet, sorry to ask, but does it come with a few default hdr's?

    And, did he just box a whole hdr in a sphere? Woah

  10. Con Koumis
    May 1, 2019 at 00:07

    This is really good, but every time i do cycles render i always abandon Eevee.

  11. Pequod
    May 1, 2019 at 00:07

    حتشون يماك

  12. Jesús Redondo
    May 1, 2019 at 00:07

    Thanks for these tuts, really thanks for not going for the modelation part of blender which is over saturated. This kind of stuff is what is really interesting.

  13. Luca Ottaviani
    May 1, 2019 at 00:07

    Super tutorial!! Very useful, thank a lot and suscribed!

  14. Robert Zaku
    May 1, 2019 at 00:07

    Amazing but, Irradiance volumes are mostly used for indoor environments. EEVEE is capable of rendering realistic global illumination in outdoor environments, so the irradiance volumes aren't needed for it. Just use a 32-bit HDRI in Environment Texture Node and the outdoor lighting is physically-correct. Besides that, Irradiance Volumes are limited to 64 in EEVEE in a scene. So this is not suitable for big scenes like a city or something else. Also for better interactive viewport rendering in EEVEE, toggle the camera view and activate Depth of Field (Viewport View doesn't support Depth of Field). Anyway nice work!

  15. 87411111 803133
    May 1, 2019 at 00:07

    looks great and definitely needed, haven't seen many tutorials on this and personally super useful for me

  16. Eli K
    May 1, 2019 at 00:07

    this is amazing, please keep making these!

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