• Saturday , 16 February 2019

NEW HAIR SHADER! – Blender 2.8 Alpha

Code Canyon

https://i.ytimg.com/vi/xNlGsmZ6osk/hqdefault.jpg



This shader is an implementation of the paper by Chiang et al., which was used in the Disney film, “Zootopia”®.
Documentation: https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/hair_principled.html

Landed in both master and Blender 2.8. Will it come to EEVEE? Eventually parts of it can be made compatible but it won’t look the same as this is quite raytracing heavy.

Artwork by Chris Chuipka, thanks!

Learn more about Blender 2.8 on https://code.blender.org

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source

3d Ocean

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29 Comments

  1. Dr Logiq
    November 17, 2018 at 06:40

    7:00 Is that… John Wick? The man of little words?

  2. zed force
    November 17, 2018 at 06:40

    thank you L. E. Segovia and Lukas Stockner for the awesome job.

  3. bay905
    November 17, 2018 at 06:40

    Hello Pablo I think Blender needs the option which can control hair's thickness with weight paint

  4. Keniseg
    November 17, 2018 at 06:40

    i left 11 likes under this video!

  5. Keniseg
    November 17, 2018 at 06:40

    woooooooooooooooooooooooooooooooooooow, suck autodesk)))

  6. Xavier Mendoza
    November 17, 2018 at 06:40

    Eevee > Cycles

  7. Matthieu Simard
    November 17, 2018 at 06:40

    Now that's a fantastic new shader! 😀

  8. 3rdpoly
    November 17, 2018 at 06:40

    Does principle hair shader work with eevee? is it possible to see a demo with hair setup in eevee?

  9. Saumil sunil Shah
    November 17, 2018 at 06:40

    same hair as of the host haha
    magic !

  10. tcaf2tna
    November 17, 2018 at 06:40

    someone help me, I can't stop making hair cards, this is tooo gooood

  11. Amran Sidek
    November 17, 2018 at 06:40

    i tried to render in sequence but hair is not there..

  12. Temp Name
    November 17, 2018 at 06:40

    It's… It's gorgeous…

  13. HOKIROYA I Digital Art
    November 17, 2018 at 06:40

    Guys, where the hell are smooth group options!?! Edge smoothing, marking sharp etc?

  14. Radeonoff
    November 17, 2018 at 06:40

    ok, now we need a good "out of the box" tools for creating hair itself. like this one:
    https://bartoszstyperek.wordpress.com/2017/07/29/hair-tool-blender-addon/

  15. JGSV
    November 17, 2018 at 06:40

    Please, add plastic node, metal node, wood node, glass node, computer screen node, paper node

  16. hillary Ford
    November 17, 2018 at 06:40

    Great but what about curly hair — not everyone has straight hair

  17. IGarrettI
    November 17, 2018 at 06:40

    Cant wait to see comparisons to maya's xgen

  18. Tal Hershkovich
    November 17, 2018 at 06:40

    I did a render speed test with my old hair shader which includes diffuse, glossy and translucency shaders with lots of gradient ramps, and without any hair shader, and compared it to the principle hair shader. and my old shader was still rendering eventually much faster. I've tested it on CPU because my GPU seems to be too old for this cuda version. Are the principle shaders actually better suited for GPUs?

  19. Paolo Berto
    November 17, 2018 at 06:40

    Is this model and grooming somehow available as a blender file to test?

  20. Nowis Ixoye
    November 17, 2018 at 06:40

    Xfavor hazlo en español!! o agrégale subtitulos a este video!! se ve muy genial esto!!!

  21. MKOGAMES
    November 17, 2018 at 06:40

    Amazing, Beatiful, incredible, the future…, principled hair bsdf

  22. HAWXLEADER
    November 17, 2018 at 06:40

    Great, now all the furries can rejoice…

  23. Calvas DRT
    November 17, 2018 at 06:40

    Just Give Us the Releasing Date of Blender 2.8

  24. Demetrios Mazurok
    November 17, 2018 at 06:40

    Guys, plz add circle array more simple and powerful!)

  25. Sam Worth
    November 17, 2018 at 06:40

    here's a suggestion for pie-menus (don't know if this is a good place to post this): when you drag the mouse swiftly from the center towards a menu item, make it select that item. like in Houdini.

  26. Sam Worth
    November 17, 2018 at 06:40

    Blen-DAMN!!

  27. Triple Extend
    November 17, 2018 at 06:40

    fantastic

  28. Jack Gray
    November 17, 2018 at 06:40

    I think 2.8 is going to be the best thing to happen to blender. I can't wait until it's fully released, but I wonder what they could possibly do after 2.8. Will it be the final blender program?

  29. Aakash R
    November 17, 2018 at 06:40

    LOVING PABLO

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