Optimising Blender and Cycles using Intel hardware


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Intel has helped Blender in the past year by sponsoring the Code Quest, by code contributions and with providing access to the latest hardware. In this video, lead developer Sergey Sharybin talks about how this helped improving Blender and Cycles.

Learn more about Blender 2.8 on https://code.blender.org

Download experimental builds at https://builder.blender.org/download

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20 responses to “Optimising Blender and Cycles using Intel hardware”

  1. Когда они доведут до ума 2.8, мы все уже перейдём на Maya. Много разговоров, целый год разговоров, весь инструментарий устарел давным давно, зато поменяли иконки с цветных на монохромные. Мне грустно.

  2. The ONLY reason Intel submit code to Cycles is because Blender/Cycles is often used for benchmarking new CPUs. Considering how much AMD's Threadripper CPUs are destroying Intel here, it's no surprise to see Intel panicking. You need to keep a close eye on the Intel submitted code, they often cripple performance for the competition and have been caught many many times doing this over the last couple of decades.

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