• Friday , 16 November 2018

Optimising Blender and Cycles using Intel hardware

Code Canyon

https://i.ytimg.com/vi/ynCnyt5b-XY/hqdefault.jpg



Intel has helped Blender in the past year by sponsoring the Code Quest, by code contributions and with providing access to the latest hardware. In this video, lead developer Sergey Sharybin talks about how this helped improving Blender and Cycles.

Learn more about Blender 2.8 on https://code.blender.org

Download experimental builds at https://builder.blender.org/download

– Twitter: https://twitter.com/BlenderDev
– Facebook: https://www.facebook.com/BlenderDevelopers
– YouTube: https://www.youtube.com/BlenderDevelopers

source

3d Ocean

Related Posts

20 Comments

  1. Victoria Zhislina
    November 8, 2018 at 22:15

    Great and unexpected  to be mentioned in this video, thanks!

  2. Eric Yasaratne
    November 8, 2018 at 22:15

    So I will have bad experience with AMD platform? I have to change to Intel?

  3. LORD ODIN
    November 8, 2018 at 22:15

    Does this have any speed up on ryzen at all

  4. Erick Blender
    November 8, 2018 at 22:15

    "For artists what that means" LOL We live in different worlds 🙂 Pablo Why didn't you ask him about Multires.?

  5. Сергей Лысов
    November 8, 2018 at 22:15

    Когда они доведут до ума 2.8, мы все уже перейдём на Maya. Много разговоров, целый год разговоров, весь инструментарий устарел давным давно, зато поменяли иконки с цветных на монохромные. Мне грустно.

  6. Khaled Aldajani
    November 8, 2018 at 22:15

    What about AMD ?

  7. MetalGearMk3
    November 8, 2018 at 22:15

    When is Cycles going to support the Geforce RTX 2080 Ti?

  8. Logan Preshaw
    November 8, 2018 at 22:15

    So awesome to be able to "meet" the developers and watch their catalogued work. The activity on these channels is doing so much for Blender, keep up the awesome work Pablo, Ton and team.

  9. Nemesis Gs2
    November 8, 2018 at 22:15

    00:01 Sergey reminds me of Dwight Schrute from "The Office" TV Show… in this case it's "The Blender Office!"

  10. Vertigo Studios
    November 8, 2018 at 22:15

    Yeah that's right cameraman.. you pan the camera over to that PC screen to get us some code porn. He gets it…

  11. wb durjoy
    November 8, 2018 at 22:15

    i love Blender

  12. Bracer Jack
    November 8, 2018 at 22:15

    Wow they actually help in the cycles source code ! That is interesting !

  13. SilenceInTheNight
    November 8, 2018 at 22:15

    Visual Studio Code

  14. dd b
    November 8, 2018 at 22:15

    what about a support from NVIDIA RTX for both cycles and eevee ?

  15. 3Rton
    November 8, 2018 at 22:15

    Man Sergey is a hero.

  16. tubularap
    November 8, 2018 at 22:15

    Thanks Sergey, for all that hard-core coding. You and the rest of Blender developers are creating an amazing and multi-dimensional tool. Blender 2.8 is great !!!

  17. NoClipMode
    November 8, 2018 at 22:15

    The ONLY reason Intel submit code to Cycles is because Blender/Cycles is often used for benchmarking new CPUs. Considering how much AMD's Threadripper CPUs are destroying Intel here, it's no surprise to see Intel panicking. You need to keep a close eye on the Intel submitted code, they often cripple performance for the competition and have been caught many many times doing this over the last couple of decades.

  18. HOMAR OROZCO APAZA
    November 8, 2018 at 22:15

    It's always great to see the giants like Intel help improve Blender…..awesome…

  19. Jenova Izq
    November 8, 2018 at 22:15

    Awesome 😍😍😍😍 Blender Foundation.

  20. Steffen Dünner
    November 8, 2018 at 22:15

    I wonder what Sergey needs that "Kontakt"-spray for! 😉

Leave A Comment

You must be logged in to post a comment.