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Maya Tutorial Muscle Rigging – Fahrenheit Digital
https://i.ytimg.com/vi/TA3mxfup7uQ/hqdefault.jpg Maya tutorial to create muscles that will contract and expand a muscle a few frames before the limb moves. A simple technique to simulate weight & tension. source
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Tutorial Maya, Rigging, parte 11
https://i.ytimg.com/vi/lHt_tjs6M2o/hqdefault.jpg Curso de Rigging en español para Maya 2013, Parte 11 : Para vincular esqueleto y geometría de un personaje solo tenemos que ir a las herramientas de Bind Skin y aplicar uno de los métodos que existen. En el vídeo os explico como realizar una asignación de tipo Rigid Bind, y como editarla para…
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Journey to VR: Rigging in Maya
https://i.ytimg.com/vi/EQwBOLJrgck/hqdefault.jpg This week on Journey to VR, Daryl demos how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a few lines of MEL to automate setting attributes on nodes. Follow Journey to VR on AREA…
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Facial Rigging – Maya Tutorial | Advanced Skeleton Setup
https://i.ytimg.com/vi/P0VaLlkb5LQ/hqdefault.jpg MAYA 2018 CHARACTER FACE RIGGING TUTORIAL – BASIC JOINTS WITH ADVANCED SKELETON SETUP. Please subscribe my channel for more videos: https://www.youtube.com/channel/UCno_IkITMvTRCMVsmRg9qEw?view_as=subscriber source
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Shader Toolkit v1.2 for Autodesk Maya
https://i.ytimg.com/vi/hxQ60rGmzwg/hqdefault.jpg The Shader Toolkit is a compact management replacement for the Hypershade interface and offers useful shortcuts and utilities to fix common shading issues. Get the tool at https://gumroad.com/eriklehmann Note: A small update for the Material Manager has been released. Please take a look at the online documentation to check out the latest interface /…
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Maya Beginner tutorials: PART 2
https://i.ytimg.com/vi/NpCaoh8SV-U/hqdefault.jpg Had some free time so I made this series of maya tutorials, they’re pretty basic so anyone not new to this has no reason to watch them. I’ll probably make more later on this week. Thanks for watching! source
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Maya 2016.5 – Rigging with BlendShapes and Pose Space Deformers
https://i.ytimg.com/vi/r1E0bEx6TCE/hqdefault.jpg This video show you how you can use Maya’s cool BlendShape editing workflow and the Pose Space Deformers to rig a character’s face. Rigging with BlendShapes is super easy using Maya’s sculpting tools. Pose Space Deformers let you connect blendshapes to poses of a skeletion (or other influence objects). source
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Aurasma 3D Object Maya Workflow
https://i.ytimg.com/vi/ccEEh_7I30E/hqdefault.jpg This is a basic workflow for how to get 3D objects from Autodesk Maya into the augmented reality platform Aurasma. source
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CGI 3D Tutorials : Setting a Maya Project
https://i.ytimg.com/vi/-0Bx3PQ1BMc/hqdefault.jpg CGI 3D Tutorials Setting a Maya Project This movie shows you how to create and configure a Maya project. Level: Beginner Recorded in: Maya 2013 Follow 3D Tutorials on: http://www.3dtutorials.org/ https://www.facebook.com/3DTutorials.org https://plus.google.com/u/0/115610088040707886990/ #CGI #3D #Tutorials #3DTutorials #Maya #AutodeskMaya ——————- CGI, CGI 3D Tutorials, 3d, 3d tutorials, 3D Computer Graphics, 3d animation, 3D rendering, 3d…
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How to model an ANVIL: ( Full 3D workflow Maya / ZBrush / Substance Painter )
https://i.ytimg.com/vi/gkcb8GZP6zQ/hqdefault.jpg In this full workflow 3D tutorial I will show you how to create a 3D Anvil using Maya 2018, ZBrush 4R8 and Substance painter 2.0 Link to reference images : Anvil 3D : https://1drv.ms/u/s!AlkQh95cW2Evhz092d2UIkEVXe29 Anvil Blueprint : https://1drv.ms/u/s!AlkQh95cW2Evhzwl-6M0BeHridYY ———- MY AMAZING CHANNEL SPONSOR ———- Check out my amazing channel sponsor Dogwood Gaming at http://www.dogwoodgaming.com…