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Creating Photorealistic Pine Trees in Blender
https://i.ytimg.com/vi/mGFGuL8bfdI/hqdefault.jpg http://www.blenderhd.com/2015/mountainenvironments/ In this peek into the Mastering Mountains training course, learn how to make great looking pine trees from scratch. source
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Blender Tutorial Making a 3D Model of Graphene (With a Low Polygon Count)
https://i.ytimg.com/vi/tDO07-a2lm0/hqdefault.jpg This tutorial shows how to make model of a sheet of graphene. Graphene is a form of graphite, forming a sheet one carbon atom thick. It has properties of high strength and and high electrical conductivity. Now that engineers can work on an atomic scale, materials like graphene will be used in more and…
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[HD] How to Render Smoke and Fire in Cycles (Blender v2.71)
https://i.ytimg.com/vi/DCswSYaYpFw/hqdefault.jpg In this video, I’ll be showing you how to render fire and smoke in the cycles rendering engine. This goes into detail specifically on FFT simulations which require more detail than Wavelets as Wavelets are mainly used for explosions or anything where there’s just one burst of fire/smoke so you can get away with…
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Blender Hair Tutorial Part 1 (styling the hair)
https://i.ytimg.com/vi/KpVyTc_72z0/hqdefault.jpg Hey guys! I’ve been getting a lot of requests to make a tutorial on how I create hair in Blender, so I finally did it! Hope you find this helpful:) Part 2: https://www.youtube.com/watch?v=EB2rVdnmq8E SOCIALS Instagram: https://www.instagram.com/nazar_noschenko_artist/ Facebook: https://www.facebook.com/Nazar-Noschenko-Art-1053237918032360/ Artstation: https://www.artstation.com/nazarnoschenko Babylon – Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution…
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Blender 2.6 OpenGL Render (Tutorial)
https://i.ytimg.com/vi/lW4PgpVmHlk/hqdefault.jpg Here is another OpenGL tutorial covering some shading, material and compositing techniques. This covers the rendering of the Ferrari scene that I recently posted. Forgive some of the lengthy ranting… just speaking my mind. source
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Blender 3D-Charakterworkshop Teil 2 | #27 Subsurface Scattering (Cycles)
https://i.ytimg.com/vi/bXL2gH6Z32Q/hqdefault.jpg In diesem Video zeige ich euch, wie man Subsurface Scattering für die Haut in der Cycles Render Engine richtig einstellt. Unterstützt uns und kauft euch den Workshop mit coolen Extras: http://shop.agenzasbrothers.de/?p=575 Mehr kostenlose Tutorials von uns: http://training.agenzasbrothers.de/ Kapitel: 00:00 Einleitung 00:22 Szene vorbereiten 01:45 Subsurface Scattering einstellen Software: Blender 2.6x (Download: http://www.blender.org/download/) Gimp 2.8x…
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Blender Tutorial: Modelling a Die (Plural Dice))
https://i.ytimg.com/vi/_CEbWxb-Lh4/hqdefault.jpg Learn some of the essential modelling principle by modelling a dice in Blender. You can download the finished dice .blend file: dice 1.blend https://drive.google.com/file/d/0BxMfoUIyGgP8TFJ6dVpPSjR6WTA/edit?usp=sharing The Older tutorial can be seen here: source
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Blender 3D modeling timelapse – Kaleidoscope
https://i.ytimg.com/vi/JNC1bn5F4RQ/hqdefault.jpg Kaleidoscope modeling inspired by Sardi Pax. Thanks for watching 🙂 Song: Huma-Huma – Smooth Ridin’ source
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New road textures for realistic 3d rendering
https://i.ytimg.com/vi/Wvt9LvHZBDA/hqdefault.jpg Ever wonder why it’s so difficult to make realistic roads in CG? It’s because up until now there hasn’t been a simple texture set. Get the new road textures from Poliigon: https://www.poliigon.com/search/recent/narrow/list/streets Music is Sad Marimba Planet by Lee Rosevere: https://leerosevere.bandcamp.com/album/music-for-podcasts-4 source