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3D Modeling Desk Organizer using Duplicate Special in Autodesk Maya
https://i.ytimg.com/vi/HTDEGPn5nbc/hqdefault.jpg Hello 3D Artists! Today in this tutorial I will show you how you can utilize the duplicate special tool in Maya to model a wire mesh desk organizer. Lighting and Rendering Tutorial: Free 3D Models: https://www.cgturf.com/free-stuff #Autodeskmaya #mayatutorials #mayatutorial #duplicatespecial source
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Maya Hand Modeling Tutorial 1 of 2
https://i.ytimg.com/vi/F-hirvikh7w/hqdefault.jpg Click to Facebook: http://on.fb.me/NfFdFh Click to Tweet: http://bit.ly/O9IQcW Grab the Reference Image: http://i49.tinypic.com/1sbp0y.jpg In this tutorial I demonstrate how to build a low polygon hand control cage that can be shaped and smoothed later to create a detailed photoreal hand model in Autodesk Maya 2012. source
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Rigging 2D Lego Facial Expressions in Maya (Tutorial)
https://i.ytimg.com/vi/7McfbRv9Q60/hqdefault.jpg Ever wonder how to get those 2d-animated facial expressions on a 3D object? Well, now’s your chance! In this tutorial, Nick Romick explains how to use keyed expressions to drive UV coordinates to change both the eyes and the mouth expressions all in one neat material… then apply that to a Lego version of…
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4. Expression Editor y ciclos – Tutorial de Maya
https://i.ytimg.com/vi/GlKtO4JLdFo/hqdefault.jpg (( Usa audífonos para oír más fuerte y claro )) Tutorial donde muestro como simular ciclos en maya 3d con Expression Editor, espero les sirva. ala1.rotateZ=time*10; ala1.rotateZ=sin(time*libelula.velocidad1)*40; La segunda expresión es para el angulo y rapidez. objecto.atributoModificado= sin(tiempo*atributoVelocidad)*Amplitud; tiempo*atributoVelocidad=frecuencia 1 frame equivale a 0.0417 time Si deseas puede cambiar time por frame. source
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Maya: Soft Shadows [Directional Light, Arnold]
https://i.ytimg.com/vi/zsZugwYN23s/hqdefault.jpg There was a subscriber question which I’m happy to answer, because it’s a question many of us have: How do we make the harsh shadow of a parallel light soft? The parallel light in Maya is called Directional Light, because only the direction, not the position matters. For a tutorial about the contrary, creating…
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Autodesk Maya | How to Model a Steamroller.
https://i.ytimg.com/vi/eK_75SWmQ2A/hqdefault.jpg My this video tutorial is about how to model a cartoon type steamroller in Autodesk maya. M. Hassaan Raza Owaisi Contact: mhowaisi@gmail.com Facebook: https://web.facebook.com/?_rdc=1&_rdr #Autodesk Maya #maya source
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Autodesk Maya – Game Character facial Rigging part 01 – #22
https://i.ytimg.com/vi/8C0F2PD3qYo/hqdefault.jpg Stylized Game Character basic facial rigging and skinning in Autodesk Maya Join the Patreon group for more : https://www.patreon.com/polytoon Special Thanks to my Patreons! Dylan Lawson ____________________________________________________________________ #autodesk #maya #rigging #skining #skin #weight #facialrigging #rig #game #lowpoly #mouthrig source
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Exporting a 3D Model from Maya into Substance Painter 2020
https://i.ytimg.com/vi/zASPStN4Hl4/hqdefault.jpg This tutorial will take you through the process of how to export our models from Maya and properly set them up Substance Painter for texturing. Professional Website: http://onmars3d.com/ Gumroad: https://gumroad.com/onmars3d Artstation: https://www.artstation.com/onmars3d Instagram: https://www.instagram.com/onmars3d/ Software used in Tutorial: Maya 2020 and Substance Painter 2020.2 ————————————————————————————————————————— ————————————————————————————————————————— Table of Contents 0:00 Introduction 0:38 Prepare ‘Texture…
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3D Car Modeling Tutorial pt.5 | Autodesk Maya | Modeling a Lamborghini Huracan
https://i.ytimg.com/vi/0qSSI_t8-K4/hqdefault.jpg Model created by Zack Anderson for 8fifty2 This tutorial is designed to teach you how to use Autodesk Maya’s tools and techniques to model a photorealistic Lamborghini Huracan. Be sure to Subscribe for future episodes. Setting up Blueprints in Autodesk Maya and Adobe Photoshop Part 1 – https://youtu.be/5T7Y35OXYA8 source
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Autodesk MAYA Arnold material setup – Substance Painter to MAYA, Subsurface skin, layer shader.
https://i.ytimg.com/vi/QmscfGe-7Jk/hqdefault.jpg In this video we will go over exporting texture maps from Substance painter to Autodesk Maya. We will plug in the maps to Arnold ‘standard shader’, Add manipulating nods and subsurface skin. We will also look at ‘Layer Shader’ in order to give different material to the same object. OFFICIAL SITE: https://www.ctrlart.com TWITTER: https://twitter.com/CtrlArt_llc…