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Why Blender Isn't 3D Industry Standard
https://i.ytimg.com/vi/Z0gjmE3hJ2M/hqdefault.jpg In this episode, we talk about why Blender isn’t the industry standard tool. Support us by checking out our merch! https://teespring.com/stores/flippednormals-store Subscribe now! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1 Website – https://flippednormals.com/ Instagram – https://www.instagram.com/flippednormals/ Twitter – https://twitter.com/flippednormals Facebook – https://www.facebook.com/flippednormals Our episodes are also available on all major podcast services! #b3d #blender #3d #flippednormals source
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Blender 2.8 Character modeling 01 – Dynamic sculpting
https://i.ytimg.com/vi/U1NKgCpbfIU/hqdefault.jpg Character modelling and rendering series, starting with the dynamic topology sculpting. Part 2: https://youtu.be/L9iXK9sAtoU Part 3: https://youtu.be/6aQwB_HE3oY source
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43 – Connecting the global control and scale (Cartoon character rigging series)
https://i.ytimg.com/vi/nCmhQfFAIeA/hqdefault.jpg We made the global control quite early but we haven’t done much with it yet so now its time to connect it up and check everything is working ok. By using the character node everything should be in the correct place so that when we hook up the global control everything will work smoothly.…
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Creating Braid in Blender
https://i.ytimg.com/vi/5pxZtmlqtvc/hqdefault.jpg Hey guys! I’m happy to share with you my new character Puma. In this tutorial I’m gonna show how to create braid in Blender. Hope you find it helpful:) Concept by the amazing Mijin Jeon https://www.instagram.com/mjj_eon/ More renders on https://www.artstation.com/artwork/rmlW6 HairNet addon https://en.blender.org/index.php/Extensions:2.6/Py/Scripts/Objects/HairNet SOCIALS Instagram: https://www.instagram.com/nazar_noschenko_artist/ Facebook: https://www.facebook.com/Nazar-Noschenko-Art-1053237918032360/ Artstation: https://www.artstation.com/nazarnoschenko Twitter: https://twitter.com/NazarNoschenko source
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Maya finger rigging tutorial using SDK Part 1 of 2
https://i.ytimg.com/vi/jClz4jSg_R8/hqdefault.jpg Maya character rigging tutorial on how to use a control object with custom attributes to curl a characters fingers. Covers finger joint placement, adding custom attributes, and hiding common attributes. Part 2 covers set driven key. source
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Maya Tutorial: Character Rigging for Production in Maya – Intro and Overview
https://i.ytimg.com/vi/_EfwxFvgHOY/hqdefault.jpg 33% off Pluralsight Personal Annual and Premium subscriptions for a limited time! Sign up to expand your 3D modeling, game programming and creative design skills and save TODAY!: https://www.pluralsight.com/offer/2019/oct-33-promo This is only a preview! Watch the full Character Rigging for Production in Maya tutorial on Digital-Tutors: http://www.digitaltutors.com/11/training.php?pid=321 -~-~~-~~~-~~-~- Digital-Tutors is now Pluralsight. Learn more:…
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Blender Tutorial Series – Part 001 – Beginning the model
https://i.ytimg.com/vi/MvO0F2xbZa4/hqdefault.jpg Part One of a series on the complete creation of a character in Blender (Johnny Blender). This part begins the modeling process. Get the DVD for the series: http://www.lulu.com/content/digital-video-disc/johnny-blender/7613186 source
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Introduction to Sculpting in Blender 2.8 – Sculpting Essentials
https://i.ytimg.com/vi/A-Wq8K8icpQ/hqdefault.jpg In this Blender 2.8 tutorial, we teach you everything you need to know in order to get started with Blender Sculpting in this new version. Learn about dyntopo, the sculpting brushes and much more. #blender #b3d Make sure to follow us on social media to stay up to date with what’s going on! Subscribe…
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Blender Tutorial | Beginners | Introduction | Part 1
https://i.ytimg.com/vi/f7bsVZQ1LEs/hqdefault.jpg Blender Tutorial | Beginners | Introduction | Part 1 PLEASE SUBSCRIBE! http://www.youtube.com/subscription_center?add_user=junaidakhan1 Visit my website for full course access: https://www.alienthink.com/?utm_source=youtube&utm_medium=organic&utm_campaign=blendermodeling&utm_content=modeling1-1 source
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Blender Character To Unity part 1 of 2
https://i.ytimg.com/vi/h8oI0n5kAIg/hqdefault.jpg Create a Game Character Now at http://www.darrinlile.com Now that we’ve finished the character in Blender, let’s take him into Unity and begin setting up the animations. In this video we set-up the Idle animation cycle in Unity and import the textures to apply to the model. Subscribe for weekly updates! http://bit.ly/DarrinLileYoutube Get your FREE…