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Why Blender Isn't 3D Industry Standard
https://i.ytimg.com/vi/Z0gjmE3hJ2M/hqdefault.jpg In this episode, we talk about why Blender isn’t the industry standard tool. Support us by checking out our merch! https://teespring.com/stores/flippednormals-store Subscribe now! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1 Website – https://flippednormals.com/ Instagram – https://www.instagram.com/flippednormals/ Twitter – https://twitter.com/flippednormals Facebook – https://www.facebook.com/flippednormals Our episodes are also available on all major podcast services! #b3d #blender #3d #flippednormals source
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Retopology for Beginners in Blender 2.8 – Retopo the Correct Way
https://i.ytimg.com/vi/CuQzPDs99yM/hqdefault.jpg In this Blender 2.8 tutorial, we’ll teach you how to retopo using vanilla Blender 2.80 without addons. The techniques taught can be used to make topology for any character or 3d model. #b3d #blender 05:31 – Retopo Settings for Blender 2.8 24:23 – Retopology Demo TL;DR Enable the F2 addon Snapping – enable ‘Project…
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Introduction to Sculpting in Blender 2.8 – Sculpting Essentials
https://i.ytimg.com/vi/A-Wq8K8icpQ/hqdefault.jpg In this Blender 2.8 tutorial, we teach you everything you need to know in order to get started with Blender Sculpting in this new version. Learn about dyntopo, the sculpting brushes and much more. #blender #b3d Make sure to follow us on social media to stay up to date with what’s going on! Subscribe…
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Maya 3D Modeling Fundamentals – Modeling an Arch-Way
https://i.ytimg.com/vi/8mqnwRBDJbI/hqdefault.jpg In this series of videos, we’re checking out some very basic, yet powerful modelling techniques. While we’re using Maya, the principles can be applied in any other 3D application. Tools we’re using: Move Tool Insert Edge Loop Bevel Multi-Cut Extrude Snapping We hope you enjoyed this tutorial, make sure to follow the links below…