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Autodesk Maya 2020, Zbrush, Substance Painter – Stylized Debris Rubble Pile
https://i.ytimg.com/vi/OjmnCQwyWpQ/hqdefault.jpg Autodesk Maya 2020 – Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter , and Maya 2020. Learn how to Make an Outdoor Environment: https://gum.co/OutdoorCourse Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter.…
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Autodesk should learn from Blender
https://i.ytimg.com/vi/FKodIpTVG_w/hqdefault.jpg if you have been using 3D software such as Blender, 3ds Max or Maya you do probably realize that we are living through interesting times in terms of how these software are being developed and how people are reacting to the new changes in this field. in this video, we are going to talk…
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MAYA 3d Rigging speed comparison: Mouse vs VR
https://i.ytimg.com/vi/raUj7yr_gKc/hqdefault.jpg A speed comparison video of 3d joint placement in the old way (using mouse and keyboard) and the new way (VR with MARUI) in Autodesk Maya. Result: VR and MARUI 63% time saved Experience yourself today how VR makes character rigging easier and faster. FREE TRIAL: http://go.marui-plugin.com/freetrialnow #autodesk #maya #3dcg #cgi #vr #rigging #maruiplugin…
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Thomas Tucker Maya tutorial character modeling and rigging 1
https://i.ytimg.com/vi/T5LvVMyI2Sk/hqdefault.jpg Thomas Tucker Maya tutorial character modeling and rigging 1 source
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Autodesk Maya 2020 Low poly foot modeling
https://i.ytimg.com/vi/S1AE-RhCSuo/hqdefault.jpg Autodesk Maya 2020 Low poly foot modeling source
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Autodesk Maya Tutorial : How to Export / Render out files
https://i.ytimg.com/vi/9IcL5-ebwhI/hqdefault.jpg In this Maya 2011 Tutorial we will learn how to export a sequence ready for a compositing or any other application. Dan Allen source
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Materiales y texturas | 3D Maya 2015 Autodesk
https://i.ytimg.com/vi/_0sQTjaS2NY/hqdefault.jpg Fundamentos de los materiales y texturas Curso completo en: www.guuruk.com/details/Maya_2015_Animación_y_Modelado_3D_-_DEMO?utm_source=youtube source
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29 – Rigging – SkinCluster – Tutorial Personagem 3D – Maya
https://i.ytimg.com/vi/NGRF23wjDz4/hqdefault.jpg Com a ajuda da nossa interface do dpAutoRigSystem, criaremos o skinCluster para nossos modelos. http://nilouco.blogspot.com source
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KTools v1.10 for Autodesk Maya
https://i.ytimg.com/vi/ci5VEq2NQs0/hqdefault.jpg KTools v1.10 for Autodesk Maya http://www.pluginsfree.net/2016/07/ktools-v110-for-autodesk-maya.html Developed by Klaudio Ladavac, KTools is Booleans Toolkit and collection of scripts intended to improve current booleans workflow in Autodesk Maya. The toolset will allow you to more easily and directly in viewport manipulate objects after you make boolean operation and move/rotate/scale, edit on component level and even…
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Human Modeling – Maya Tutorial!
https://i.ytimg.com/vi/eXYdHroGaZY/hqdefault.jpg Maya’s Image Planes are an amazing tool: by using reference images directly in the Maya orthographic and perspective viewports, 3D modelers can create much more realistic and dynamic models, more quickly, in Maya! This Maya tutorial covers the body modeling process from start to finish. I show the steps I take to build the…