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How to model an ANVIL: ( Full 3D workflow Maya / ZBrush / Substance Painter )
https://i.ytimg.com/vi/gkcb8GZP6zQ/hqdefault.jpg In this full workflow 3D tutorial I will show you how to create a 3D Anvil using Maya 2018, ZBrush 4R8 and Substance painter 2.0 Link to reference images : Anvil 3D : https://1drv.ms/u/s!AlkQh95cW2Evhz092d2UIkEVXe29 Anvil Blueprint : https://1drv.ms/u/s!AlkQh95cW2Evhzwl-6M0BeHridYY ———- MY AMAZING CHANNEL SPONSOR ———- Check out my amazing channel sponsor Dogwood Gaming at http://www.dogwoodgaming.com…
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3D Modeling Male Suit Time Lapse (Zbrush, Marvelous Designer, Maya, Topogun)
https://i.ytimg.com/vi/fBtvOkaoYVY/hqdefault.jpg More video and 3D shops here: https://gumroad.com/pokerjarny If you like this video, Please LIKE and SUBSCRIBE !!! If you have any questions, please send me massage or email (ajkjk@hotmail.com) Go to My Youtube Channel: https://www.youtube.com/playlist?list=PLr4yH3xE21lXdFwUBl7RgJra7kzDQjovK source
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Retopology for Beginners in Maya
https://i.ytimg.com/vi/xpDWta5O3n8/hqdefault.jpg In this Maya modelling tutorial, learn how to get started with retopology using the very handy quad-draw tool. With it, you can do all forms of retopology, from environments, characters and creatures to props. It’s used by artists in all fields, including gaming, high-end VFX and commercials. Support us by checking out our merch!…
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Why Blender Isn't 3D Industry Standard
https://i.ytimg.com/vi/Z0gjmE3hJ2M/hqdefault.jpg In this episode, we talk about why Blender isn’t the industry standard tool. Support us by checking out our merch! https://teespring.com/stores/flippednormals-store Subscribe now! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1 Website – https://flippednormals.com/ Instagram – https://www.instagram.com/flippednormals/ Twitter – https://twitter.com/flippednormals Facebook – https://www.facebook.com/flippednormals Our episodes are also available on all major podcast services! #b3d #blender #3d #flippednormals source
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Creating Braid in Blender
https://i.ytimg.com/vi/5pxZtmlqtvc/hqdefault.jpg Hey guys! I’m happy to share with you my new character Puma. In this tutorial I’m gonna show how to create braid in Blender. Hope you find it helpful:) Concept by the amazing Mijin Jeon https://www.instagram.com/mjj_eon/ More renders on https://www.artstation.com/artwork/rmlW6 HairNet addon https://en.blender.org/index.php/Extensions:2.6/Py/Scripts/Objects/HairNet SOCIALS Instagram: https://www.instagram.com/nazar_noschenko_artist/ Facebook: https://www.facebook.com/Nazar-Noschenko-Art-1053237918032360/ Artstation: https://www.artstation.com/nazarnoschenko Twitter: https://twitter.com/NazarNoschenko source
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Shortutorials – Sci-Fi Destiny Hand Cannon – Blender 3d / Substance Painter | Part 3
https://i.ytimg.com/vi/LlFnalPF6CQ/hqdefault.jpg Sci-Fi Hand Cannon from Destiny game Modeling and rendering in Blender 3D Texturing in Substance Painter -~-~~-~~~-~~-~- Please watch: “Hardsurface modeling a Sci-Fi Gun with HardOPS in Blender 2.8” -~-~~-~~~-~~-~- source
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Maya / Photoshop tutorial : How to create customized texture files
https://i.ytimg.com/vi/MNRpDr-49JI/hqdefault.jpg In this Maya / Photoshop tutorial I will show you how to create a customized texture map based on a created UV map in. source
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Maya tutorial : How to model a Cone shaped Helix
https://i.ytimg.com/vi/cxAU2nl2NPM/hqdefault.jpg In this short video I will show you how to model a cone shaped helix in Autodesk Maya source
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Introduction to Sculpting in Blender 2.8 – Sculpting Essentials
https://i.ytimg.com/vi/A-Wq8K8icpQ/hqdefault.jpg In this Blender 2.8 tutorial, we teach you everything you need to know in order to get started with Blender Sculpting in this new version. Learn about dyntopo, the sculpting brushes and much more. #blender #b3d Make sure to follow us on social media to stay up to date with what’s going on! Subscribe…
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Maya 3D Modeling Fundamentals – Modeling an Arch-Way
https://i.ytimg.com/vi/8mqnwRBDJbI/hqdefault.jpg In this series of videos, we’re checking out some very basic, yet powerful modelling techniques. While we’re using Maya, the principles can be applied in any other 3D application. Tools we’re using: Move Tool Insert Edge Loop Bevel Multi-Cut Extrude Snapping We hope you enjoyed this tutorial, make sure to follow the links below…