• Tuesday , 12 December 2017

Using Maya LT for Rigging and Animation at OKGD User Group

Code Canyon

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Learn more: http://blog.digitaltutors.com/digital-tutors-hosts-oklahoma-game-devs-montly-meetup

To begin the night’s discussion, Delano went through some basic animation and rigging techniques using Maya LT and a character asset from Digital-Tutors’ Indie Game Development Pipeline Series called the Ghost Knight. He used Maya LT to demonstrate some basic rigging techniques for the the character. He also illustrated how to add joints for articulation that looked realistic based on human anatomy. He had a lot of practical advice for animating 3D characters as well as some personal insights on approaching animation in general, stressing the importance of the story line to the animation process. “When you animate, don’t think about animating a model, stated Delano, “instead, think of animating as helping to move a story along,”

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source

3d Ocean

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5 Comments

  1. Jack
    September 23, 2017 at 10:44

    Hey guys, Maya LT has no reference editor. So what can I do in my pipeline to change my rig and have my animations that have been started or even finished update to the new rig?

  2. Martin Hanuš
    September 23, 2017 at 10:44

    i have no sound 🙁

  3. phreakii
    September 23, 2017 at 10:44

    Love Delano! : ) Watched hours of he's tutorial on DT.

  4. Ahmad Hisham
    September 23, 2017 at 10:44

    " Please leave"  hahahahaa  Delano is the best!

  5. DreamWizard9
    September 23, 2017 at 10:44

    Delano is my animation god!
    Thanks a lot for this great presentation! 🙂

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