Autodesk MAYA Arnold material setup – Substance Painter to MAYA, Subsurface skin, layer shader.


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In this video we will go over exporting texture maps from Substance painter to Autodesk Maya. We will plug in the maps to Arnold ‘standard shader’, Add manipulating nods and subsurface skin. We will also look at ‘Layer Shader’ in order to give different material to the same object.

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Light Awash by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
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4 responses to “Autodesk MAYA Arnold material setup – Substance Painter to MAYA, Subsurface skin, layer shader.”

  1. hello! Nice video, although Im stuck with the ai Layer node, w2hen i middle click my two materials to the two inputs, they automatically dissappear, and Im not being able to use that node. I would really appreciate some help! Thanks!

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