https://i.ytimg.com/vi/QmscfGe-7Jk/hqdefault.jpg
In this video we will go over exporting texture maps from Substance painter to Autodesk Maya. We will plug in the maps to Arnold ‘standard shader’, Add manipulating nods and subsurface skin. We will also look at ‘Layer Shader’ in order to give different material to the same object.
OFFICIAL SITE: https://www.ctrlart.com
TWITTER: https://twitter.com/CtrlArt_llc
FACEBOOK: https://www.facebook.com/CtrlArtllc
INSTAGRAM: https://www.instagram.com/ctrlart_llc/
VIMEO: https://vimeo.com/user9407296
Light Awash by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100175
Artist: http://incompetech.com/
source
4 responses to “Autodesk MAYA Arnold material setup – Substance Painter to MAYA, Subsurface skin, layer shader.”
HI Very Nice tutorial, IM just very confused since in the preset you did not have checked or clicked on any Specular Gloss, how come at the time to assign the textures you have a specular gloss file
I hate it when tutorials don't show the finished product at the end. That's how you tell if the video is worth watching.
https://prnt.sc/sokqnl You never added specular Gloss map in export But u have thme in your maps. https://prnt.sc/sokrur
hello! Nice video, although Im stuck with the ai Layer node, w2hen i middle click my two materials to the two inputs, they automatically dissappear, and Im not being able to use that node. I would really appreciate some help! Thanks!