Tag: 3ds

  • Maya 2016 Tutorial | Making a Book [Basic]

    https://i.ytimg.com/vi/ED_W4e4HGwA/hqdefault.jpg Today in Maya Magic, we make a book source

  • Animate A Wheel – Autodesk Maya Tutorial

    https://i.ytimg.com/vi/ZoAhrvjm4gM/hqdefault.jpg http://www.graphicshut.net Coupon code: dworkshop A quick tutorial using the expression editor on how to make a wheel continuously rotate in maya. source

  • 3D Car Modeling Tutorial pt.12 | Autodesk Maya | Modeling a Lamborghini Huracan

    https://i.ytimg.com/vi/EQbhcxGgv0o/hqdefault.jpg Model created by Zack Anderson for 8fifty2 This tutorial is designed to teach you how to use Autodesk Maya’s tools and techniques to model a photorealistic Lamborghini Huracan. Be sure to Subscribe for future episodes. Setting up Blueprints in Autodesk Maya and Adobe Photoshop Part 1 – https://youtu.be/5T7Y35OXYA8 Music: http://www.bensound.com source

  • ¿QUE PROGRAMA DE ANIMACION 3D ELEGIR? Maya, Blender, C4D ó 3DMax

    ¿QUE PROGRAMA DE ANIMACION 3D ELEGIR? Maya, Blender, C4D ó 3DMax

    https://i.ytimg.com/vi/9YZOnLiZo5s/hqdefault.jpg Cursos de Animación 3D ➜ http://anim3d.club/diplomado3d 🎓 Maya, Blender, 3DMax, C4D tu eliges el programa 3D software que prefieras en http://www.animationgym.com Escuela de Animación 3D En este video el profesor Víctor Escardó habla sobre los programas (software de animacion) que mejor conviene al momento de animar personajes. Hablamos del software de animación Autodesk Maya,…

  • Blender 2.5 Compositing with Render Layers

    Blender 2.5 Compositing with Render Layers

    https://i.ytimg.com/vi/qMlcv1NIyXs/hqdefault.jpg A simple introduction to the world of Compositing while using render layers. In this video I go over how to separate objects into render layers and of course composite them source

  • Autodesk Maya 2013 Tutorial – Character Modeling – Mustache, Hat Part 9

    https://i.ytimg.com/vi/2gUi0lh2HrU/hqdefault.jpg Autodesk Maya 2013 Tutorial – Character Modeling – Mustache, Hat Part 9 Download concept : http://3dextrude.weebly.com/download-files.html I go over how to create the mustache, the hat and start the hair geometry. Here’s a list of useful shortcuts used in maya. W- move E- rotate R- scale G- repeat last command q – exit tool…

  • Create a Wine Glass – Blender Fluid Simulation Tutorial!

    Create a Wine Glass – Blender Fluid Simulation Tutorial!

    https://i.ytimg.com/vi/9bZkivGauxY/hqdefault.jpg Create a Realistic Wine Simulation in Blender! Learn how to model a wine glass, how to setup a realistic fluid simulation, and how to use the new Cycles Volume Absorption node to render realistic fluid! Download Blender 2.71+ here: http://www.blender.org/download/ Reference Image: http://www.drinkhacker.com/wp-content/uploads/2012/11/tre-sensi-glass-image.jpg Facebook: https://www.facebook.com/pages/CG-Geek/1424686177748374 Twitter: https://twitter.com/CGGeeks DevianArt: http://cg-geek.deviantart.com/ source

  • Autodesk Maya 2012 Tutorial- Low Polygon Game Character Part 1

    https://i.ytimg.com/vi/mzIDldxz0RU/hqdefault.jpg Download File : http://3dextrude.weebly.com/download-files.html Support Timesplitters 4 : http://www.facebook.com/Timesplitters4PLZ Autodesk Maya 2012 Tutorial- Game Character Part 1. In this tutorial series we have been given the task to create a 2000 polygon game character with a 512×512 color map. In part 1 of the tutorial, we box model the basic shape of the character…

  • 3D Car Modeling Tutorial pt.2 | Autodesk Maya | Modeling a Lamborghini Huracan

    https://i.ytimg.com/vi/Jbpu5Oh9u98/hqdefault.jpg Model created by Zack Anderson for 8fifty2 This tutorial is designed to teach you how to use Autodesk Maya’s tools and techniques to model a photorealistic Lamborghini Huracan. Be sure to Subscribe for future episodes. Setting up Blueprints in Autodesk Maya and Adobe Photoshop Part 1 – https://youtu.be/5T7Y35OXYA8 source

  • 10. Modeling the Legs and Boots in Autodesk Maya

    https://i.ytimg.com/vi/exarqqY24WY/hqdefault.jpg In this video we continue where we left off in Part 9 where we worked on the Torso and Arms. We focus on adding the legs and boots to our model and maintain the same level of clean topology in our model. This is Part 10 of the Autodesk Media and Entertainment Education series…