-
Maya Character Rigging Tutorial – Rigging the Hand with SDK – (Session #5 — part 1/4)
https://i.ytimg.com/vi/F8o-XQdqs8o/hqdefault.jpg http://www.jimmy3d.com/ Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota. http://www.minneapolismediainstitute.com/ Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the…
-
Blender 3D – ErsteHilfe Tutorial #1 (deutsch)
https://i.ytimg.com/vi/0wKEE7L86p8/hqdefault.jpg die ganze “ERSTE HILFE” SERIE http://blenderhilfe.de/?cat=95 In dieser Videoserie werden Probleme und Fragen von Blender-Usern besprochen. Es gibt Problemlösungen und Tipps. Die Erste Hilfe Videos sind daher gerade für Blender-Einsteiger interessant. Themen: – Grafikfehler – Texturen werden nicht angezeigt – Subsurf und Crease zu modellieren nutzen – Allgemeine Anfängerprobleme beim Modellieren – GameMaking Serie…
-
Autodesk Maya 2013 Tutorial – Hair with transparency maps
https://i.ytimg.com/vi/0-Zrx62EmMM/hqdefault.jpg Download Files: http://3dextrude.weebly.com/download-files.html Autodesk Maya 2013 Tutorial – Hair with transparency maps. I show you how to make hair using transparency maps. I will show you how to make a hair brush in photoshop and save the file with an alpha; then we will assign that material in maya to create the hair. “autodesk…
-
[HD] How to Render Smoke and Fire in Cycles (Blender v2.71)
https://i.ytimg.com/vi/DCswSYaYpFw/hqdefault.jpg In this video, I’ll be showing you how to render fire and smoke in the cycles rendering engine. This goes into detail specifically on FFT simulations which require more detail than Wavelets as Wavelets are mainly used for explosions or anything where there’s just one burst of fire/smoke so you can get away with…
-
Mesh Selection Modes – Blender Fundamentals
https://i.ytimg.com/vi/YhZKz7Ab6_M/hqdefault.jpg Blender is Free and Open Source Software Download: https://blender.org/download Donate: https://blender.org/donate — This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu. Find more free tutorials on: https://blender.org/tutorials Follow Blender on social media: * Twitter: https://twitter.com/blender_org * Facebook: https://www.facebook.com/YourOwn3DSoftware/ source
-
Blender 3D modeling timelapse – Kaleidoscope
https://i.ytimg.com/vi/JNC1bn5F4RQ/hqdefault.jpg Kaleidoscope modeling inspired by Sardi Pax. Thanks for watching 🙂 Song: Huma-Huma – Smooth Ridin’ source
-
Blender Tutorial – How To Model Spiral Stairs In Blender
https://i.ytimg.com/vi/sDLWqZwD2sE/hqdefault.jpg In this video, You will learn how to make round stairs in blender. Blender version 2.78c is being used while making this video. We will cover basics of 1. subdivision surface modifier 2. screw modifier 3. array modifier 4. applying transforms Thanks for watching, Please subscribe, and leave a comment. source
-
Maya Character Rigging Tutorial – Rigging the Arm / Hand with FK – (Session #3 — part 1/5)
https://i.ytimg.com/vi/Veuy4blmPtw/hqdefault.jpg http://www.jimmy3d.com/ Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota. http://www.minneapolismediainstitute.com/ Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the…
-
50 cal bullet through glass blender animation slow motion
https://i.ytimg.com/vi/BHHVa65DPDY/hqdefault.jpg “50 cal bullet through glass” animation in blender – learnt from blender guru – thanks andrew! sorry for the anim clarity btw ill upload full hd in future for sure source
-
[Blender 3D] BMW Animation
https://i.ytimg.com/vi/umW0E3UGCbk/hqdefault.jpg Everything Made with Blender 3D ( Animation, Compositing,Video Editing and Modelling ) -. Animation, compositing, video editing, Rendering by Nuno Vieira – BMW Model by Mike Pan Project for my Computer Science and Multimedia Engineering Degree in ISEL (www.isel.pt) source