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Recreate a Minion in Autodesk Maya 2013 Tutorial Series – Rigging – Part 1
https://i.ytimg.com/vi/XxPnidHR7tY/hqdefault.jpg Recreate a Minion in Autodesk Maya 2013 Tutorial Series – Rigging – Part 1 This Video was created by John Aurthur Mercader if you like please show your support by subscribing to his channel where you can find many more great tutorials: http://www.youtube.com/user/JohnAurthurMercader In this tutorial JohnAurthurMercader will take you though how to rig…
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Autodesk Maya 2018 – How to fix a wonky IK handle
https://i.ytimg.com/vi/JTHJd5EnDDs/hqdefault.jpg Is your leg IK handles going crazy in different directions? Here’s a solution that might work for you source
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Maya: Mocap Data Transfer [Character Animation]
https://i.ytimg.com/vi/RPrdDlQXjEg/hqdefault.jpg In this quite amusing tutorial I transfer a mocap file of a person who jumps around happily to an obese man. The mocap file comes from www.turbosquid.com and is free. The obese man is a default character in Maya’s Content Browser. He has no skeleton inside, so we Quick Rig one, before actually transfering…
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Maya Tutorial – Character Rigging – The Leg – Part 3/6
https://i.ytimg.com/vi/8UqQIkUj1s0/hqdefault.jpg This is the second tutorial in a series on how to make a character rig. In this tutorial we look into: – Controllers – IK Handles – Control Joints – Rubberhose To see the first part go to: http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1 To see more tutorials go to: http://www.poly-face.com source
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Maya Tutorial – Character Rigging – Setting Up The Skeleton – Part 2/4
https://i.ytimg.com/vi/EEeBc_VNWkM/hqdefault.jpg This is the first look into character rigging. Rigging is such a wide area, so these tutorials are going to be uploaded in parts. The first part is: – Setting up the skeleton. The next tutorial will be comming soon. In the next tutorial we will be looking at how to setup the leg.…
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Simple rigging for squash and stretch – Autodesk Maya 2012
https://i.ytimg.com/vi/oJ0FWcVxkj0/hqdefault.jpg Using a pre-rigged ball with auto-squash and stretch, this tutorial will teach you basic rigging by deconstructing the rig. This should give you just enough to get started in analyzing and understanding what rigging is all about. This video assumes you have only the most basic skills and although it covers a lot of…
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Unreal Engine 4 – Shared Character Rigging Workflow in Maya – Body and Facial Rig
https://i.ytimg.com/vi/SuUThfuza_Y/hqdefault.jpg In this video I’m showcasing a Character Rigging technique I developed in order to quickly rig characters to be used in Unreal. The main concept is to have a rigged skeletal mesh to be reused for transfering the skin information to a different character, no matter what the topology is. A dedicated script creates…
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Maya Tutorial – Character Rigging – Setting Up The Skeleton – Part 3/4
https://i.ytimg.com/vi/KlyxaHzF4LA/hqdefault.jpg This is the first look into character rigging. Rigging is such a wide area, so these tutorials are going to be uploaded in parts. The first part is: – Setting up the skeleton. The next tutorial will be comming soon. In the next tutorial we will be looking at how to setup the leg.…
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Maya Tutorial – Character Rigging – The Leg – Part 4/6
https://i.ytimg.com/vi/BuLMXsssPAA/hqdefault.jpg This is the second tutorial in a series on how to make a character rig. In this tutorial we look into: – Controllers – IK Handles – Control Joints – Rubberhose To see the first part go to: http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1 To see more tutorials go to: http://www.poly-face.com source
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Maya Tutorial – Character Rigging – The Leg – Part 5/6
https://i.ytimg.com/vi/T_UT7E0yn4M/hqdefault.jpg This is the second tutorial in a series on how to make a character rig. In this tutorial we look into: – Controllers – IK Handles – Control Joints – Rubberhose To see the first part go to: http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1 To see more tutorials go to: http://www.poly-face.com source