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Rigging Tip: Creating Multi-Curve Controls in Maya
https://i.ytimg.com/vi/A9vJ51YRGRk/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html This Maya rigging tip describes the process for creating controls which are comprised of multiple curves (including text curves). I also cover workflow for assigning custom colors using the “overrideColor” option. I’ll be posting more tips and tutorials soon.…
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Turntable Rendering with Software Render in Autodesk Maya
https://i.ytimg.com/vi/oI-HHTle2pw/hqdefault.jpg Level: Beginner This tutorial video aims to equip novice practitioners with the simplest shortcuts for setting up a turntable rendering with default Maya Software Renderer. It is also a refresher to the working steps about 3D Rendering. source
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Facial Rigging Tutorial
https://i.ytimg.com/vi/0_0quIDxlOw/hqdefault.jpg email: addyb1991@hotmail.co.uk Here’s my first ever tutorial on how to create a facial rig using Autodesk Maya. In this video i cover creating and adding blend shapes, the joint tool, eye constraints and the set driven key tool. email: addyb1991@hotmail.co.uk source
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Blender 3D-Charakterworkshop Teil 1 | #14 – Blaupausen Waffen
https://i.ytimg.com/vi/S04kLoviwi8/hqdefault.jpg In diesem Video zeige ich euch, wie man in Inkscape genaue Blaupausen der Waffen des Charakters erstellt. Workshop-Webseite: http://3d-charakterworkshop.agenzasbrothers.de Workshop kaufen: http://www.agenzasbrothers-shop.de/ Projektdateien-Download: http://downloads.agenzas-brothers.de/blender/Projektdateien_DG3DCW_Teil1.zip Verwendete Programme: Inkscape 0.48.3.1: http://inkscape.org/download/?lang=de Kapitel: 00:00 Einleitung 00:35 Einweisung in Inkscape 02:43 Bild einrichten 03:44 Speer-Waffe-Blaupause erstellen 11:38 Bild speichern 12:11 Schild-Waffe-Blaupause von vorne erstellen 18:02 Schild-Waffe-Blaupause von der…
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Blender 3D-Charakterworkshop Teil 2 | #20 Waffen (Blender Internal)
https://i.ytimg.com/vi/lqU7CIsG0qo/hqdefault.jpg In diesem Video zeige ich euch, wie man die Materialeinstellungen für die Waffen in der internen Render Engine macht. Unterstützt uns und kauft euch den Workshop mit coolen Extras: http://shop.agenzasbrothers.de/?p=575 Mehr kostenlose Tutorials von uns: http://training.agenzasbrothers.de/ Kapitel: 00:00 Einleitung 00:23 Waffen-Specular- & -Bump-Map erstellen 03:54 Materialeinstellungen Waffen 06:44 Waffen-Material-Nodes Software: Blender 2.6x (Download: http://www.blender.org/download/)…
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Autodesk Maya 2012 Tutorial- Low Polygon Game Character Part 1
https://i.ytimg.com/vi/mzIDldxz0RU/hqdefault.jpg Download File : http://3dextrude.weebly.com/download-files.html Support Timesplitters 4 : http://www.facebook.com/Timesplitters4PLZ Autodesk Maya 2012 Tutorial- Game Character Part 1. In this tutorial series we have been given the task to create a 2000 polygon game character with a 512×512 color map. In part 1 of the tutorial, we box model the basic shape of the character…
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Maya Modelling Secrets
https://i.ytimg.com/vi/BAxUMjHdS84/hqdefault.jpg In this Maya modelling tutorial, learn some of our top tips for speeding up your modelling work in Autodesk Maya. We cover the use of custom hotkeys, marking menus and general modelling tips. Stay tuned for more! Hotkey list with MEL commands: https://pastebin.com/Av0Q2B62 Website – https://flippednormals.com/ Facebook – https://www.facebook.com/flippednormals Twitter – https://twitter.com/flippednormals Vimeo –…
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Blender Skin Texturing and Shading tutorial
https://i.ytimg.com/vi/Ryi_pYqcavs/hqdefault.jpg In this tutorial I go over my workflow for texturing a typical realistic skin texture for a 3D character in Blender. I also use Photoshop to correct some stuff, but you can use Gimp or Krita etc. as well. See below for all the resources I used during this tutorial. I hope you learn…
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Modeling Realistic Characters with Blender – Course Teaser
https://i.ytimg.com/vi/5Zf7GCNsg8w/hqdefault.jpg Full course for CGC Members: https://cgcookie.com/course/modeling-realistic-characters-with-blender/?utm_source=youtube&utm_medium=social&utm_campaign=teaser&utm_term=description&utm_content=realistic-characters-workshop An advanced-level curriculum teaching the ins and outs of modeling impressive, realistic characters from scratch with Blender. This course delves deep into the art of character creation, inspired by the great character work from Blur Studios, Digic Pictures, and artists like Baldasseroni and Grassetti. You know, the kind…
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Blender 3D-Charakterworkshop Teil 1 | #00 – Einleitung
https://i.ytimg.com/vi/nUp70LTe-us/hqdefault.jpg In diesem Video gebe ich euch eine Einleitung und ein paar wichtige Informationen zum ersten Teil des Workshops „Konzipieren & Modellieren”. Workshop-Webseite: http://3d-charakterworkshop.agenzasbrothers.de Workshop kaufen: http://www.agenzasbrothers-shop.de/ Projektdateien-Download: http://downloads.agenzas-brothers.de/blender/Projektdateien_DG3DCW_Teil1.zip Referenzen & Inspiration: BLENDER COOKIE: http://cgcookie.com/blender/ YouTube-Kanal von David Allen Ward: http://www.youtube.com/user/ward7299 Website: http://agenzasbrothers.de/ Facebook: http://www.facebook.com/AgenZasBrothers Google+: http://gplus.to/AgenZasBrothers Twitter: https://twitter.com/AgenZasBrothers source